Modeling Human Anatomy

ECOSYSTEM research · Game Development

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1. Learn the structures that control the visible shape

Start with these layers:

| Layer | What to study | What it helps you model |

| | | |

| Skeleton and landmarks | Rib cage, pelvis, clavicles, shoulder blades, elbows, knees, wrists, ankles | Proportions, joint placement, and stable reference points |

| Large masses | Head, chest, pelvis, upper/lower limbs | Silhouette, balance, and the relationship between body parts |

| Major muscle groups | Deltoids, pectorals, trapezius, latissimus, gluteals, quadriceps, hamstrings, calves | Recognizable volumes and transitions |

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