gamedeveloper
1. Learn the structures that control the visible shape
Start with these layers:
| Layer | What to study | What it helps you model |
| | | |
| Skeleton and landmarks | Rib cage, pelvis, clavicles, shoulder blades, elbows, knees, wrists, ankles | Proportions, joint placement, and stable reference points |
| Large masses | Head, chest, pelvis, upper/lower limbs | Silhouette, balance, and the relationship between body parts |
| Major muscle groups | Deltoids, pectorals, trapezius, latissimus, gluteals, quadriceps, hamstrings, calves | Recognizable volumes and transitions |